Devlog 002


After this Game update, I going to deep research into game loop and some character design.
Fixed some bug here:
- Adjusted the character's collision hitbox for better accuracy, especially during jumps. Resized to better match the character's pose.
- Increased climb-up animation speed by 30%; will replace with shorter and improved animation in the future.
- Fixed issue where player could climb out of ground-level boxes in front-camera view.
- Fixed some trap collision issue according from game tester feedback.
- Fixed check point location and some logic to prevent respawn death issue.

Files

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External
58 days ago

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